Geometry Dash Quantum Processing

Geometry Dash Quantum Processing

Experience the exciting version of Geometry Dash Quantum Processing


Geometry Dash Quantum Processing is a 10-star rated Extreme Demon level. It is a collaboration of Extreme Demon 2.0/2.1 created by Riot, Hinds, and Sil3nce, published by Riot, and verified by Rampage. The game is characterized by a map with a motif of a device inside the computer. Added two new maps, and a new Wave navigation mode has been added. It's important to note that since this is a remake of Explosion Processing, the parts will be heavily inspired by those used at that level.


Once you enter the blue portal, you enter Wave Mode. To win this game is very difficult due to the particularly tight space throughout the waves and intense straight flight. We are ready to enter the system, we are ready to indicate the field! Are you ready for lots of fun and thrills?


Quantum Processing mode gameplay


The level starts with a cube section, with three difficult jumps through gears and a yellow pad. Do your best, use every skill you have to jump over the blue, green, and pink spheres. Then there is an orb maze that requires memorizing the correct orb to hit to get to the next wave.
Followed by extremely tight waves and will require maximum concentration to break through. The hazards are mostly made up of gears and linger for quite some time before shifting to dual. This dual game is just as difficult as the regular game before, but now it contains some fake liners for players to learn. Next is a ball segment with some hard time and some orbs mixed in as well.


The UFO makes its first appearance and contains some inhospitable moments between the spiky symbols everywhere. Gravity portals also appear, along with a small portal at the end.


The last part of the level is a cube with lots of difficult jumps, about three to five spikes wide and blue orbs at the right time. After the first half of a cube with this fairly standard gameplay, a small maze of blocks and orbs appears as a final threat to the player, the player must remember which blocks to jump off and which ones to jump. Which ball to hit to avoid failure. Two jumps, one triple jump, will serve as the last jump of the level,


Press [up] [w] [space] or click to jump and to jump on yellow rings.
Avoid the spikes.
In ship mode, hold to fly up and release to fly down.
Hit a yellow pad to jump high Hit a blue pad to jump higher (missing a gravity portal).
For bonus points, collect the coins.
Press L to toggle effects (to reduce lag).

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