Geometry Dash Leyak

Geometry Dash Leyak

Geometry Dash Leyak - Madness or Extreme Demon level?


Geometry Dash Leyak is a 10 star rated Epic Mad Demon Level. The game's layout was created by Marwec and ILRELL and decorated by EnZore. This level follows the colorful "black magic" theme, with flashy effects and intricate duos. This is EnZore's most famous level due to its decor and the debate over its difficulty, as many community members disagree on whether the level should be Demon of Madness or Extreme.


Gameplay in Leyak


0-7%: The level starts with some duration of normal speed mini cube on platforms with spheres inside.

7-21%: Next is the tight and fast wave spam. The player is thrown into the three-speed robot section, where the player must time several small jumps and spheres. Then the UFO spam part quickly turned into small block part with some more time. The player is thrown into a wobbly section of the train, where the player traverses multiple ramps with orbs that need to be hit precisely.

22-26%: The player must quickly spam the black spheres until the row of yellow tiles is exhausted. The player must make three jumps showing the names of EnZore, Marwec and ILRELL.

26-33%: The drop starts with a quadruple speed cube with a few timings ahead of a short wave. After going into the UFO section and doing two imports, the player must spam the platform after they fall on top.

33-38%: A double small cube and that cube in reverse gravity becomes a normal sized UFO is the challenge faced by the player.

38-50%: The player will return to a cube. Then thrown into another dual after a quick switch. the player will emerge from the dual section into a slower and more precise block section. In this part, the player has to hit multiple orbs while avoiding the black spheres. The style of the background is very different here.

50-54%: This will be Leyak's most difficult and confusing double. Dual has four times the speed and is completely asymmetrical, so players should practice this part a lot.

54-62%: The player appears as a small UFO and must give input as the UFO passes through a false wall, before a small spammy burst. The animation "splashes" as the player enters the sequel.

63-68%: After the transition is a mini-ball, where players must slide along steep structures, shifting gravity to avoid hitting spikes and saw blades.

69-74%: The player becomes a mini UFO after a short transition and must carefully give inputs to go through gravity portals and spam across platforms to avoid hitting the saw blade .

74-86%: The gameplay of this part is much calmer and reverts to the play style of the previous part.

87-100%: The end screen shows a character ("Wayang" puppet) stomping around while the names of the verifier and creator appear. The level ends with the level name appearing in the center displayed in an artistic font.


Press [up] [w] [space] or click to jump and to jump on yellow rings.
Avoid the spikes.
In ship mode, hold to fly up and release to fly down.
Hit a yellow pad to jump high Hit a blue pad to jump higher (missing a gravity portal).
For bonus points, collect the coins.
Press L to toggle effects (to reduce lag).

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