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Geometry Dash Chaoz Airflow

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Geometry Dash Chaoz Airflow

Geometry Dash Chaoz Airflow - medium demon.

 

Geometry Dash Chaoz Airflow used to be considered a very difficult demon in early 1.9, but after the release of much harder levels (e.g. Cataclysm, Bloodbath, Sonic Wave), it has been reevaluated as an average demon. However, it is re-evaluated as a medium demon - its difficulty is close to another level of that stage.

Geometry Dash Chaoz Airflow is created by Darnoc. it was one of the most famous levels as he introduced his own popular style which would be replicated in later levels by him and other famous creators in their stages, such as speed racer, turbulent airflow, turbulent impact (d4sh3r), impact ecstasy, and more. the level is generally considered an easy demon.

 

Gameplay in Geometry Dash Chaoz Airflow

 

The level starts with a very easy block section with simple jumps. This is the simplest level. Then there's a short auto section that transitions to the first part of moderate difficulty, a double-speed train sequence with gravity gates and really tight space to fly through.

Next is a hard double wave segment where the gaps appear wide but are quite tight due to the huge amount of invisible 1.6 saws. It lasts until it drops, with increasing speed. You need to reframe your vision and make the most accurate choices. Subsequent levels get harder as the player is thrown into a three-speed dual cube that looks like something out of a turbulent airflow.

When the player gets to the UFO's free part, they'll triple their speed and get to the hardest part of the level, a dual mini-ship filled with saws and spike-like ramps, which takes critical time . The following UFO is an extremely difficult part of the level, as time matters and space is tighter. The third wave was in dual mini mode, then single, but not too extreme.
Next comes the most famous part of the Geometry Dash Chaoz Airflow. A small double block that is symmetrical but difficult and very confusing because of the small blocks and invisible spikes. Pay attention to every movement of the cube so that it doesn't explode.

Control?

Press [up] [w] [space] or click to jump and to jump on yellow rings
Avoid the spikes
In ship mode, hold to fly up and release to fly down
Hit a yellow pad to jump high
Hit a blue pad to jump higher (missing a gravity portal)
For bonus points, collect the coins
Press L to toggle effects (to reduce lag)
If you want to post any levels you beated on YouTube, you can.

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